Tactivo

Wednesday, 6:15pm. Nine turned up, not fourteen. You have the pitch for an hour.

Your next session, planned by AI in seconds.

Tell Tactivo what you're working on and who's coming, and it builds the whole session for you. It tracks what you've covered all season, so you always know what's next.

  • Generate sessions
  • Track your season
  • Save drills
  • Favourite sessions
  • 1,000+ drill variations
  • Free to use

Free while we're in early access. No card. One email when it opens.

The Tactivo app showing the High Press 3v2 drill: an animated pitch with three attackers pressing two defenders, followed by the numbered coaching steps.
Every drill plays

A season has four corners. Tactivo plans against all of them.

  • Technical

    On the ball. Touch, passing, dribbling, finishing

  • Tactical

    Off the ball. Shape, pressing, decisions

  • Physical

    Bodies. Speed, endurance, balance

  • Psych / Social

    People. Resilience, teamwork, competing

Technical

You can see the drill before you have to explain it.

Every drill in Tactivo plays as an animated scene on a 3D pitch. Who starts where. When the pass goes. Where the ball ends up. Where the run comes from.

Which means you are not stood in the rain at ten to seven decoding a static diagram with nine children waiting on you.

Rendered from the drill engine that plays inside the app.

Tactical

The AI planner asks two questions. Then it writes the session.

What is this session building towards, and who have you got. That is the whole interview. Tactivo then picks drills that fit the age band, orders them so the session actually flows, and sizes each one until the minutes add up.

Ask twice for the same thing and you get a different session that is still right. There is no single "U12 possession" answer to memorise.

The Tactivo planner asking what the session is working on, with Possession, Finishing, Passing, Dribbling, Defending, Pressing, First touch and Transitions to choose from.
U12 Possession  ·  60 minutes  ·  9 players An example session, built by the planner
12 MIN
Warm-up

5v2 Keep-Ball Warm-Up

18 MIN
Main work

6v3 Possession Box

15 MIN
Development

Building With the Third Man

15 MIN
Game

4v4 Plus Three

Physical

Nine turned up. The session still fits.

The same focus is a different session for a different team. Tactivo moves the grid, the numbers and the rules with the age band and the turnout, rather than handing you a drill for sixteen and wishing you luck.

The same brief (possession, 60 minutes) across three groups.
Group Area Shape What changes
U8, 8 players 20 × 20 m 4v2, two grids Shorter blocks, more touches each, rules kept to one
U12, 9 players 30 × 20 m 6v3 into 4v4+3 Two-touch condition, a progression held back in case it lands early
U16, 14 players 40 × 30 m 7v7 with targets Longer blocks, counter-press on the turnover, full-size demands

The point of the four corners

Tactivo tells you the corner you have been quietly ignoring.

Every session you save is counted. After a few weeks the picture is honest, and usually uncomfortable, because most of us coach the thing we like coaching. Tap the gap and Tactivo plans the session that fills it.

Technical 30%
Tactical 47%
Physical 2%
Psych / Social 21%

Four sessions in, this coach has spent 2% of the season on physical work.

An example season, taken from the app running against demo data.

The Tactivo season screen: sessions and hours planned, a breakdown of where the season went across the four corners, most and least time spent, and the skills not covered yet.

The library

AI plans the session. Coaches write every drill.

Over 1,000 variations of drills.

Every drill carries its setup, the steps in order, a coaching point worth saying out loud, a progression for when it lands early and a regression for when it does not. A real sample of what is in there:

5v2 Keep-Ball Warm-Up 6v3 Possession Box Beat the First Press Counter-Press Rondo Building With the Third Man Back Four Shuffle & Shift 1v1 to the End Line Carry Out of Pressure Compact Block Defending Attack v Defence Waves Clipped Passes & Switch Play Break Into Space Conditioned Match: Win It High Claiming Crosses Back-to-Goal Striker Game Ball Mastery Circuit 3v2 Transition Waves Controlling the Dropping Ball Block Shifts, No Ball Lost Animal Walks Colour Reaction Cones Cool Down & Review and more

A week with Tactivo

From "training's Wednesday" to a season you can defend.

1
Tactivo home screen: the next session, U12 Possession tomorrow, sits above the season coverage radar.
Monday. Home already knows Wednesday is coming. Your next session sits at the top; under it, the radar shows what the season has covered so far.
2
The planner asking what the session is working on, with focus options coloured by coaching corner.
Tuesday night. Two questions in the planner: what you are working on, and who is coming. Thirty seconds later the session exists.
3
A drill page: the animated scene playing above numbered coaching steps.
Wednesday, pitchside. Open each drill and the scene plays: who moves where, when the pass goes. Below it, the steps in the order you say them.
4
The library holding saved sessions with drill counts, length and intensity.
After. The session lands in your library, rated and reusable, and its minutes are added to the season picture that started the week.

Coming soon

Tactivo lands on iOS and Android

We are finishing the first public release. Send us an email and we will tell you the day it opens. One message, nothing else, ever.

Email us for early access

Or write to info@tactivo.co.uk.